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Going back to classic games can be a difficult experience.
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While they aren’t always as ambitious as Warlock’s Tower, they all serve as examples of how a dedicated community can push a product well beyond the scope envisioned by its original creators.Ĭontinue reading “The Epic Saga Of Hacking Knights Of The Round“ → Posted in classic hacks, Software Hacks Tagged arcade game, assembly, Capcom, Motorola 68000, ROM hack Modified versions of classic games, known colloquially as “ROM hacks” are fairly common among serious fans who want to see their favorite games improved over time. If you’re a Knights of the Round fan, you should also take a look at the incredible wealth of information he’s amassed about the original game itself, which honestly serves as an equally impressive project in its own right. Whether it inspires you to tackle your own reverse engineering project or makes you doubt whether or not you’ve got the patience to see it through, it’s definitely worth a read. The hundreds of hours of work that went into creating these patches is documented as a sort of stream of consciousness on the project page, allowing you to follow along in chronological order. He started with zero knowledge of Motorola 68000 assembly, but by the end of the project, was wrangling multiple debuggers and writing custom tools to help implement the approximately 70 patches that make up the custom build.
![nes rom hacking tools nes rom hacking tools](https://gbatemp.net/pix/133461/exp1s1.png)
If we had to guess, we’d say prefers his games to have a bit of a challenge to them.Įven if you aren’t interested in playing Warlock’s Tower yourself, the story of how created it is absolutely fascinating.
![nes rom hacking tools nes rom hacking tools](https://www.romhacking.net/utilities/screenshots/683screenshot1.png)
Especially since you now have to compete the game in a single life. This turns the game from a frantic beat ’em up to a more methodical adventure. Among the most notable are the removal of cooperative multiplayer and stage time limits. Those familiar with the original game will no doubt notice some of the differences right away while watching the video below, but for those who don’t have an intimate knowledge of Arthur’s digital adventures, the major changes are listed on the project’s web page.
![nes rom hacking tools nes rom hacking tools](https://i.ytimg.com/vi/YEBOhmY2hAc/maxresdefault.jpg)
But was looking for a new way to experience this classic title, so he decided to reverse engineer the game and create his own version called Warlock’s Tower. In it, up to three players make their way from stage to stage, vanquishing foes and leveling up their specific character’s weapons and abilities.
#Nes rom hacking tools mod
A video of a playthrough of the mod is after the break.Ĭontinue reading “Modifying A SNES Rom To Be Widescreen” → Posted in Games, home entertainment hacks, Nintendo Hacks Tagged emulator, nintendo, ROM hack, snes, super mario world, widescreenįor the uninitiated, Knights of the Round was a hack-and-slash arcade game released by Capcom in 1991 that rather loosely followed the legend of King Arthur and the eponymous Knights of the Round Table.
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The answer is a significant time investment and an eye for detail.Īll the code is available on GitHub. So how do you make a game widescreen without ruining the timing of every enemy that spawns? Suddenly the hours of muscle memory that fans have drilled in over the years is a disadvantage rather than a strength.
![nes rom hacking tools nes rom hacking tools](https://i.ytimg.com/vi/AA0Nc7-cqrs/maxresdefault.jpg)
However, to save cycles, enemies and items don’t start moving until they get close to the screen edge. By taking away the panning feature and render a larger section of the viewport to the screen, you get a widescreen view. The viewport is considered to be two times the screen resolution and so items will be rendered within the widescreen resolution. The left and right shoulder buttons allowed a player to pan the camera to the left and right. On a technical level, this hack was achieved by using the panning feature built into the game. went through each of these single-screen width levels and expanded them by writing the extra assembly needed.
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This patch represents a true labor of love as many levels were designed with a specific screen width in mind. has a long list of incredible patches such as optimizing code for better frame rates and adding code to take advantage of the SA-1 accelerator chip, so out of anyone he has the know-how to pull a widescreen mod off. Turning a game like Super Mario World for SNES into a widescreen game is not a small task, but accomplished just that.